About Me

I have nine years of experience in the slot game industry, with a background that bridges art and game design.

I’ve contributed to titles including USA Fortunes and Scorchin’ Hot Buns at Arrow International, where I led design on Scorchin’ Hot Buns, enhancing gameplay through stronger anticipation and clearer visual hierarchy to create a more compelling sense of progression and “chase.” During my time at Light and Wonder, I also helped establish the foundation for Kong: Skull Island and contributed to Bierhaus: Roll Out the Barrel, Sinatra, and Monopoly Cheaters.

Beyond project work, I improve team alignment by standardizing workflows and centralizing project information in Miro, helping teams move from concept to production with clarity and shared direction. I’m now focused on stepping into an Art Lead role, where I can foster an inclusive, collaborative environment and guide teams toward cohesive, high-quality player experiences.

Outside the studio, I’m driven by continuous learning; sharpening my art through figure drawing and plein air painting. When I’m not creating, you’ll find me caring for my eight hens and cat, rock climbing, or riding my motorcycle.